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A 2008 NSA document said that online games were a “target-rich communication network” where spies could “hide in plain sight”.

At one point there were so many spies operating in Second Life that a “deconfliction” group was suggested to stop the CIA, FBI and Pentagon from spying on each other, reports the New York Times.

NSA and GCHQ spies ‘operated in games including World of Warcraft and Second Life’